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SpriteBox Documentation

Real-time multiplayer pixel art battle game. 100% open source, no database, one command to start.

Getting Started

Learn how to set up and run SpriteBox locally in minutes. Read more →

Architecture

Understand the tech stack, game flow, and design decisions. Read more →

API Reference

Socket.io events, data formats, and validation schemas. Read more →

Contributing

How to contribute to SpriteBox development. Read more →

Why SpriteBox?

  • 100% Free & Open Source - No ads, no paywalls, no tracking
  • No Account Required - Just open the link and play
  • Works Everywhere - Desktop, mobile, tablet
  • Multilingual - English and German support
  • One Command to Host - Self-host your own server in seconds